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GameStar 2005 March
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{app}
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entities
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blokada.ent
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Text File
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2004-10-23
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2KB
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54 lines
CreateObject{
Name = "blokada_1",
CLSID = 22,
OptionalID = 0,
IsDescription = 1,
prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
prop_2 = {"Rasterization",1,"2"},
prop_3 = {"Meshes",271,{"scene/blokada",}},
prop_4 = {"BulletPass",4,"T",},
prop_5 = {"Strength", 1,"4" },
}
CreateObject{
Name = "blokada_2",
CLSID = 22,
OptionalID = 0,
IsDescription = 1,
prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
prop_2 = {"Rasterization",1,"2"},
prop_3 = {"Meshes",271,{"scene/blokada",}},
prop_4 = {"BulletPass",4,"T",},
prop_5 = {"Strength", 1,"0" },
}
CreateObject{
Name = "blokada_9",
CLSID = 22,
OptionalID = 0,
IsDescription = 1,
prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
prop_2 = {"Rasterization",1,"2"},
prop_3 = {"Meshes",271,{"scene/blokada.mvo",}},
prop_4 = {"BulletPass",4,"T",},
prop_5 = {"Strength", 1,"0" },
}
CreateObject{
Name = "blokada",
CLSID = 22,
OptionalID = 141,
IsDescription = 1,
prop_1 = {"SubTypeID",1,"0"},
prop_2 = {"HitPoints",1,"100"},
prop_3 = {"Health",1,"100"},
prop_4 = {"Armor",1,"300"},
prop_5 = {"Defense",1,"50"},
prop_6 = { "NumberOfStates", 1, "1" },
prop_7 = { "TransitionEntities", 278, {"blokada_1","blokada_2",} },
prop_8 = { "TransitionEffects", 276, {"",} },
prop_9 = { "TransitionValues1", 1, "5" },
prop_10 = { "UnitName", 5, "Blockade" },
prop_11 = { "CanFall", 4, "T" },
prop_12 = { "FallEffect", 20, "crash" },
prop_13 = { "FallEntity", 22, "blokada_9" },
prop_14 = { "Strength", 1,"4" },
}